Atlas of Worlds: Shaper’s Orbs

Basics


Hey guys! Today I will be talking about Shaper’s Orbs and some of the things about them you guys might not know. Basically, they are Orbs that drop 5 tiers above the tier of maps they can modify. Now lets discuss some basic information about Shaper’s Orbs.

Known Facts


  • The Shaper’s Orb will drop from a map five tiers above the tier the Orb applies to – This means that a tier 9 Shaper’s Orb would drop from a tier 14 map.
  • The Shaper’s Orb will be permanent but it will be able to be respecced – This means that once applied, the Shaper’s Orb will be permanent but GGG confirms to be adding vendor recipe’s so it isn’t possible to “brick” your Atlas. You will have to vendor 20 chisels and 5 regrets to refund your Shaper’s Orb.
  • Once a map on the Atlas has been shaped, your existing maps of that type will remain the same – This means you will need to get new map drops after applying the Shaper’s Orb for the Shaper’s Orb bonus to take place.
  • Shaper’s Orbs are non-tradeable like quest items – You cannot vendor or trade Shaper’s Orbs
  • Shaper’s Orbs are rewards for completing certain objectives in maps – You will be able to get a total of 15 Shaper’s Orbs.
  • Shaped maps will drop like other maps of their shaped tier – A tier 6 tropical island will drop with the conditions other tier 6 maps require to drop.

What this means


Now lets discuss what this all means. Shaper’s Orbs, while not tradeable, will be quite valuable due to the respec cost required to remove it from a map. Shaper’s Orbs will permanently apply +5 tiers to any single kind of map it is applied to.  It will be permanent. People have been doubting this but if GGG adds such an expensive respec option, it must be permanent. Additionally, the orbs will need to be placed strategically. Strategic placement of these orbs combined with strategic mapping could enhance the speed it takes to get to 100.

I hope you guys enjoyed this article and I hope you guys learned something!

 

General Game News #1 – Slivertongue

Hello guys. I am trying to start a series of articles made to summarize the game news of the past few days or weeks.

First of all, lets start with the most recent. Slivertongue was showcased in a video by GGG a few days ago. If you guys haven’t seen it, you can watch it here. My first impressions of it are of the thought that it’s the perfect unique. As of right now, it seems not too overpowered, moderately hard to acquire, and moderately powerful. It has the potential to be build-defining although builds with particular rare bows will fare better. Take everything I say about Slivertongue with a grain of salt since the physical DPS is not final. If I had to use this unique in a build I would get a Split Arrow build with the Deadeye passive Ricochet to have the projectiles chain once then pierce. Additionally, I would run Drillneck for some extra damage on a budget. The benefit of this build is the fact that Split Arrow gets no damage penalty basically like Reach of the Council with LA/TS.

Tomorrow’s post will be about the basics of the Atlas. Afterwards, expect to read in detail about Shaper’s Orbs, Atlas pathing, and much more!

 

New Base Items

Hey guys! Today I will be talking about the new base items GGG revealed. First of all, if you haven’t already, go check out this post. I will be reviewing the items one by one, and if you haven’t seen the post, you may have trouble understanding a few things.

Two-Toned Boots – This item seems very well balanced to be. It makes up for the fact that it has dual resistances by being a hybrid item. That means it does not have pure energy shield, evasion, or armor. Additionally, I expect there to be evasion/energy shield and evasion/armor variants that will respectively have cold/lightning and cold/fire resistances.

Crystal Belt – This item was disappointing to me. This makes all chain belts almost obsolete. Additionally, it only drops from specific zones (like all of these items) so all belts dropping without this specific base type will be considered second-rate for ES builds. I personally feel GGG should have just buffed the chain belt’s implicit affix instead of creating a whole new item. On the plus side, I feel the crystal belt encourages people to farm specific zones and try to craft.

Marble Amulet – This is another letdown as after hitting 334 life, mathematically this becomes better than a coral amulet. Again, I feel like this makes the coral amulet obsolete. If anything, they should have changed the coral amulet to grant percentage life regeneration. It has the same pluses as the crystal belt, as it does encourage zone-farming, crafting, and it also boosts life regeneration builds. In the current meta, leech builds are dominating.

Fingerless Silk Gloves – I really like these gloves. They seem to be well balanced in my opinion. The 56 ES they have is equivalent to T2 glove bases which is pretty nice. Additionally, they grant 15% increased damage for all low life builds, due to the fact that you will either be using Crown of Eyes or a spell for damage when lowlife. I feel that these will benefit builds looking for ES and definitely be competitors with Facebreakers, Acuities, and Shadows and Dust after acquiring some attack/cast speed.

Gripped Gloves – These are another pair of gloves that I am hyped about to a lesser extent. These have evasion that I would consider to be on T2.5 gloves. I feel that the big benefit of ES gloves is that they can usually end up giving you easily 800-1000 more effective HP. I personally feel, rare gloves, will never be competitors in terms of damage with unique gloves. Evasion gloves do provide some extra evasion, but you have to wonder, is it really worth it? Most people, including me, would prefer the additional clear speed provided with Shadows and Dust, the leech provided by Acuities or the raw damage provided by Facebreakers. In the end it all comes down to personal preference, but I feel the unique options are better.

Please comment what you think about my opinions and keep playing POE!

Top 10 Best Unique Items (In my opinion)

Hey guys! today I will be doing a fun little post about the ten most powerful unique items! These are what I consider to be the best unique items. Remember, this is all personal opinion so don’t be disappointed if your favorite unique isn’t on here!

10. Voll’s Protector – This item is BIS for all life-based COC builds. It is an incredibly powerful item that is also very cheap. It generates power charges better than any other items or support gems.

9. Kaom’s Heart – Even after its nerf, Kaom’s Heart can still be a game-changer. Its 500 flat life synergizes incredibly well with tanky builds than can use two-handed weapons as a 6L. Every life-based 2H weapon that doesn’t require a specific chest works well with this. You can use it on a Windripper character as well as you can on an Earthquake character!

8. Lightning Coil – This item is often overlooked due to its cheap price point. It can mitigate 22.5% of physical damage taken and works well with both armor and evasion builds due to it having both.

7. Void Battery – These wands are BIS for most caster builds. They synergize very well when duel wielded. Additionally, with the addition of the Assassin sub-class, there have been some COC void battery builds. The spell damage per power charge is just too good to give up.

6. Atziri’s Disfavor – These are one of the best two-handed weapons in the game! The price-power ratio on these is insane! For some builds, they can even be BIS. Only a few other two-handed weapons can top this, and most of them cost much more. Some builds this can be used with are Earthquake, Cyclone, and possible even Flicker Strike!

5. Headhunter – This belt gives you the mods of a rare monster you kill for 20 seconds. It also gives high strength, dexterity, and very high life. It is usually used as an extra item to cheese with on basically any build.

4. Atziri’s Acuity – These gloves are well known for the unique mod they provide “Leech applies instantly on Critical Strike”. This, paired with insane int as well as life, makes them a great choice for all crit builds.

3. Voll’s Devotion – This unique item gives endurance charges when a power charge expires or consumes. This almost doubles the damage on any discharge builds. The main builds they are used for are Mjolner and COC-Discharge.

2.  Shavronne’s Wrappings – This is probably the most iconic Path of Exile item. It is unique in the way that it gives the mod “Chaos Damage cannot bypass energy shield” which is otherwise only found on Solaris Lorica. This is BIS for all Low-Life builds. There’s no question about it.

  1. Skyforth – These boots are considered BIS for all low life crit builds. This basically translates to BIS for all low-life builds. A lot of people do not understand why, so I will try to explain my best. First of all, they provide 30% movement speed which help all non-whirling blades builds. The mod it is known for is “25% chance to gain a Power Charge on Critical Strike”. This provides consistent power charge generation without the need to sacrifice item sockets. Thirdly, it provides 6% reduced mana reserved which lets you run a herald and a 50% aura on life with some reduced mana nodes. “You have no life regeneration” barely matters since almost all low-life builds rely on life leech.  Lastly, “Stun Threshold is based on 500% of your Mana instead of Life” basically makes you immune to stuns. This is very useful as low-life builds generally have low life… It comes with the name.

 

I hope you guys enjoyed this guide on the best unique items! I probably missed a unique so please comment below!

Atlas of Worlds

So this is the new video, that showcases Atlas Of Worlds. The video showcases many surprising things and was a stunner to the POE community.

Atlas of Worlds is a Path of Exile expansion coming out on September 2. It will feature a new progressive system throughout an Atlas. You will face many new maps and bosses and at the end, it is assumed you fight Malachai, the maker of the map device himself. It is said he appears in his uncorrupted form in the trailer. One of the major things the Atlas will include is a new type of currency. This currency adds 5 levels to maps. One of the biggest effects this will have is that it will speed up the race to 100 unless GGG changes up the leveling system again. Another type of currency they added is one that you can add to a map on the Atlas. This will function as a jewel and it will give all maps in a radius a bonus mod.

Please comment as this is my first actual content post. Let me know if you like it!