Patch 2.5: Breach Challenge Leagues

Path of Exile’s Patch 2.5 has officially been announced for December 2. As always, Patch 2.5 includes two new challenge leagues.


These challenge leagues will feature Breaches which are tears in the fabric of reality between the realm of Wraeclast and alternate realms. As a result, your exile will have to enter these Breaches and hold off monsters to reap incredible rewards. These Breaches contain both monsters as well as new bosses known as Breachlords. The more damage you deal to these Breachlords, the more treasure they will drop while escaping. One of the many new items found in Breaches are splinters. One hundred splinters can be combined to create a Breachstone, which subsequently can be used to enter a Breachlord’s domain, where they can be killed. Some of the many items that Breaches contain can be found here.

Additionally, GGG promises to include new golem unique jewels, channeling support gems, and a new leveling system for the Forsaken Masters.

Act 5 News

Path of Exile Act 5 was recently confirmed to launch in 2017. It is assumed the act will launch in Spring or Summer 2017.

Although the new challenge leagues will start in December and only last 3 months, GGG had around 3-4 months of downtime between Talisman leagues and 2.0. During that downtime they had events such as a One-month Race.

Act Five will shorten the game into 2 difficulties (down from three) and make it 10 acts long before endgame.

Lastly, I apologize for the lack of content recently but it will definitely be pumped up in the coming days. Check back daily!

Path of Exile 2.4 Patch Notes Overview

Hey guys. This is just an overview for those who do not want to read the long, boring 2.4 patch notes.

New Content

  • Essence Challenge Leagues
  • Atlas of Worlds
  • Added a channelled skill system. Incinerate, Flameblast and Wither are now channelled skills. Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn’t finish until you release the relevant button/key. You continue performing the same skill. You need to pay mana repeatedly to keep the skill going. The channelled skill’s mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can’t pay, the skill will end, just as if you’d lifted the button.
  • Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%).

Miscellaneous changes

  • 22 new uniques (read my previous weekly recap post for three of them)
  • Large hideouts hold seven masters (This is insane)
  • Prophecy is in the core game

Skill Gem Nerfs and Buffs

  • Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). This also applies to Cospri’s Malice (new unique sword), Mjolner, and CoMK. This means that Each individual socketed spell can cast at a maximum of almost twice a second.
  • Fireball: 50% more damage, Ice Spear: 70% more damage, and Arctic Breath: 35% more damage. This is due to the COC nerf.
  • Almost every melee skill besides Earthquake has been buffed.
  • Earthquake has been nerfed – Earthquake’s aftershock damage has been reduced from 60% more (at level 1, tapered upwards) to 50% more at all Levels. Its mana cost has been increased from 6 to 10. Its aftershock area of effect has been reduced by 12%. 
  • Blade Vortex skill changed – Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. I do not consider this a nerf or a buff. Blade Vortex will clear mobs much more effectively but it will lose damage at bosses. I am not sure this nerf was completely necessary as the huge downfall of blade vortex is the necessity to stay in melee range. I do feel that blade vortex was overpowered before. With maximum stacks, blade vortex deals 34.8% less damage than before.
  • Discharge now deals 35% less damage when triggered.

Item Nerfs 

  • Both of the items discussed are going legacy.
  • Reach of the Council deals less damageReach of the Council: Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%).
  • Voidheart chance to poison and bleed has been reducedVoidheart: Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). 


Weekly News Recap #2

Hey guys. This is the second weekly news recap I have done. If it has been less than a week I apologize but there has been so much new information to talk about! Lets start from what was revealed most recently and work our way backwards. All the sources will be listed at the end of the article.

Flask Quest Rewards

First of all, there are some patch notes that were revealed a couple minutes ago. The patch notes add some flask rewards to questing. This probably won’t affect the endgame much but it may make leveling a bit easier.

Curse Nerfs

Secondly, there’s something much more important. “Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction.” (Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal Chains and Enfeeble arguably still trivialise most bosses.)” was posted by Chris himself on Reddit earlier. This makes boss curse effectiveness reduction multiplicative. Let me give everyone an example.

Current: You have 30% increased curse effectiveness. A boss has 20% reduced curse effectiveness. That would put your curse effectiveness at 110% (100%+30%-20%).

Atlas of Worlds: You have 30% increased curse effectiveness. A boss has 20% Less curse effectiveness. That would put your curse effectiveness at 104% ([100+30] x .8).

If you do not understand the difference, look at the bold words: Less and Reduced. Less applies after the increased and reduced damage values apply. I would call it a different level of buffs/debuffs. I would assume bosses usually have more than 20% reduced curse effectiveness as well.

This is quite a substantial nerf to curses but I think GGG made the right decisions. Curses are still very powerful and will be exactly the same against regular mobs.


GGG released the list of challenges recently as well. Nothing is too surprising. Some interesting challenges include killing the shaper, using sextants, and using shaper’s orbs. You can find the full list in the sources part of the article.

Essence League 

Now lets get to the juicy information. Essence league has had a lot of information spilled about it. First of all, ZiggyD released a useful video that I would recommend you guys watch.

I will not discuss information in this video as that would be boring for you guys, but I do want to link the spreadsheet for you guys. It seems pretty useful to me and I think some of you guys would like to have an image of it.

An interesting thing to take away is the inability to acquire specific essences without using vaal orbs or vendor trading. All in all, Essences seem pretty balanced to me. People may complain they aren’t exciting but PoE should be innately a hard game. You get in what you put out. I, like many others, have not been a fan of the leagues this year. In my opinion, they were too rewarding. I understand this may spark some negative comments, but this is how I feel. I understand if you feel differently. After all, why play if there’s no reward.

Additionally, if you still do not know, Essence “Metamodding” is not possible.

Atlas of Worlds

GGG has released quite a lot of information about this. Most importantly, they have decided to change the cumulative atlas bonus.

Old Atlas Bonus: 1% cumulative bonus to map drop rate per map completed (up to 123~125%). Overall map drops reduced by 33% to compensate at lower levels.

New Atlas Bonus: 1% chance for a map drop to upgrade by a tier per map completed (up to 123~125%). Higher than 100% means it can go up a second tier. Capped at maximum level that could drop from that monster (same as before). There is no reduction to map drop rates.

I really like this change as before, it seemed possible to game the system by unlocked only maps such as Plateaus and Gorges. This allows your map pool to grow in size and tier easier which has been a thing people have been complaining about. It may still be worthwhile and try to unlock specific maps, we just don’t know.

New Uniques and Divination Cards

There have been three uniques released that I know of so far. They are Slivertongue, Kitava’s Thirst, and Brass Dome. Find the links in the Sources section. All of them seem like the perfect uniques to me. The can be build-defining but they aren’t the end of all ends. Each of them stands out in their own right and I would love to use them all. GGG has also released four new divination cards. The most interesting of all of them is the one that awards the Eyes of the Greatwolf Greatwolf Talisman as it does reward a league specific item which is quite powerful. The link to the divination cards is in the sources part of this post.


Flask Patch Notes

Curse Nerf

Essence League Challenges

ZiggyD Essence League Guide

ZiggyD Essence Spreadsheet

Kitava’s Thirst Unique

Brass Dome Unique

Slivertongue Unique

New Divination Cards

Atlas Map Completion Bonus Changes


Atlas of Worlds: Shaper’s Orbs


Hey guys! Today I will be talking about Shaper’s Orbs and some of the things about them you guys might not know. Basically, they are Orbs that drop 5 tiers above the tier of maps they can modify. Now lets discuss some basic information about Shaper’s Orbs.

Known Facts

  • The Shaper’s Orb will drop from a map five tiers above the tier the Orb applies to – This means that a tier 9 Shaper’s Orb would drop from a tier 14 map.
  • The Shaper’s Orb will be permanent but it will be able to be respecced – This means that once applied, the Shaper’s Orb will be permanent but GGG confirms to be adding vendor recipe’s so it isn’t possible to “brick” your Atlas. You will have to vendor 20 chisels and 5 regrets to refund your Shaper’s Orb.
  • Once a map on the Atlas has been shaped, your existing maps of that type will remain the same – This means you will need to get new map drops after applying the Shaper’s Orb for the Shaper’s Orb bonus to take place.
  • Shaper’s Orbs are non-tradeable like quest items – You cannot vendor or trade Shaper’s Orbs
  • Shaper’s Orbs are rewards for completing certain objectives in maps – You will be able to get a total of 15 Shaper’s Orbs.
  • Shaped maps will drop like other maps of their shaped tier – A tier 6 tropical island will drop with the conditions other tier 6 maps require to drop.

What this means

Now lets discuss what this all means. Shaper’s Orbs, while not tradeable, will be quite valuable due to the respec cost required to remove it from a map. Shaper’s Orbs will permanently apply +5 tiers to any single kind of map it is applied to.  It will be permanent. People have been doubting this but if GGG adds such an expensive respec option, it must be permanent. Additionally, the orbs will need to be placed strategically. Strategic placement of these orbs combined with strategic mapping could enhance the speed it takes to get to 100.

I hope you guys enjoyed this article and I hope you guys learned something!


General Game News #1 – Slivertongue

Hello guys. I am trying to start a series of articles made to summarize the game news of the past few days or weeks.

First of all, lets start with the most recent. Slivertongue was showcased in a video by GGG a few days ago. If you guys haven’t seen it, you can watch it here. My first impressions of it are of the thought that it’s the perfect unique. As of right now, it seems not too overpowered, moderately hard to acquire, and moderately powerful. It has the potential to be build-defining although builds with particular rare bows will fare better. Take everything I say about Slivertongue with a grain of salt since the physical DPS is not final. If I had to use this unique in a build I would get a Split Arrow build with the Deadeye passive Ricochet to have the projectiles chain once then pierce. Additionally, I would run Drillneck for some extra damage on a budget. The benefit of this build is the fact that Split Arrow gets no damage penalty basically like Reach of the Council with LA/TS.

Tomorrow’s post will be about the basics of the Atlas. Afterwards, expect to read in detail about Shaper’s Orbs, Atlas pathing, and much more!


New Base Items

Hey guys! Today I will be talking about the new base items GGG revealed. First of all, if you haven’t already, go check out this post. I will be reviewing the items one by one, and if you haven’t seen the post, you may have trouble understanding a few things.

Two-Toned Boots – This item seems very well balanced to be. It makes up for the fact that it has dual resistances by being a hybrid item. That means it does not have pure energy shield, evasion, or armor. Additionally, I expect there to be evasion/energy shield and evasion/armor variants that will respectively have cold/lightning and cold/fire resistances.

Crystal Belt – This item was disappointing to me. This makes all chain belts almost obsolete. Additionally, it only drops from specific zones (like all of these items) so all belts dropping without this specific base type will be considered second-rate for ES builds. I personally feel GGG should have just buffed the chain belt’s implicit affix instead of creating a whole new item. On the plus side, I feel the crystal belt encourages people to farm specific zones and try to craft.

Marble Amulet – This is another letdown as after hitting 334 life, mathematically this becomes better than a coral amulet. Again, I feel like this makes the coral amulet obsolete. If anything, they should have changed the coral amulet to grant percentage life regeneration. It has the same pluses as the crystal belt, as it does encourage zone-farming, crafting, and it also boosts life regeneration builds. In the current meta, leech builds are dominating.

Fingerless Silk Gloves – I really like these gloves. They seem to be well balanced in my opinion. The 56 ES they have is equivalent to T2 glove bases which is pretty nice. Additionally, they grant 15% increased damage for all low life builds, due to the fact that you will either be using Crown of Eyes or a spell for damage when lowlife. I feel that these will benefit builds looking for ES and definitely be competitors with Facebreakers, Acuities, and Shadows and Dust after acquiring some attack/cast speed.

Gripped Gloves – These are another pair of gloves that I am hyped about to a lesser extent. These have evasion that I would consider to be on T2.5 gloves. I feel that the big benefit of ES gloves is that they can usually end up giving you easily 800-1000 more effective HP. I personally feel, rare gloves, will never be competitors in terms of damage with unique gloves. Evasion gloves do provide some extra evasion, but you have to wonder, is it really worth it? Most people, including me, would prefer the additional clear speed provided with Shadows and Dust, the leech provided by Acuities or the raw damage provided by Facebreakers. In the end it all comes down to personal preference, but I feel the unique options are better.

Please comment what you think about my opinions and keep playing POE!

Top 10 Best Unique Items (In my opinion)

Hey guys! today I will be doing a fun little post about the ten most powerful unique items! These are what I consider to be the best unique items. Remember, this is all personal opinion so don’t be disappointed if your favorite unique isn’t on here!

10. Voll’s Protector – This item is BIS for all life-based COC builds. It is an incredibly powerful item that is also very cheap. It generates power charges better than any other items or support gems.

9. Kaom’s Heart – Even after its nerf, Kaom’s Heart can still be a game-changer. Its 500 flat life synergizes incredibly well with tanky builds than can use two-handed weapons as a 6L. Every life-based 2H weapon that doesn’t require a specific chest works well with this. You can use it on a Windripper character as well as you can on an Earthquake character!

8. Lightning Coil – This item is often overlooked due to its cheap price point. It can mitigate 22.5% of physical damage taken and works well with both armor and evasion builds due to it having both.

7. Void Battery – These wands are BIS for most caster builds. They synergize very well when duel wielded. Additionally, with the addition of the Assassin sub-class, there have been some COC void battery builds. The spell damage per power charge is just too good to give up.

6. Atziri’s Disfavor – These are one of the best two-handed weapons in the game! The price-power ratio on these is insane! For some builds, they can even be BIS. Only a few other two-handed weapons can top this, and most of them cost much more. Some builds this can be used with are Earthquake, Cyclone, and possible even Flicker Strike!

5. Headhunter – This belt gives you the mods of a rare monster you kill for 20 seconds. It also gives high strength, dexterity, and very high life. It is usually used as an extra item to cheese with on basically any build.

4. Atziri’s Acuity – These gloves are well known for the unique mod they provide “Leech applies instantly on Critical Strike”. This, paired with insane int as well as life, makes them a great choice for all crit builds.

3. Voll’s Devotion – This unique item gives endurance charges when a power charge expires or consumes. This almost doubles the damage on any discharge builds. The main builds they are used for are Mjolner and COC-Discharge.

2.  Shavronne’s Wrappings – This is probably the most iconic Path of Exile item. It is unique in the way that it gives the mod “Chaos Damage cannot bypass energy shield” which is otherwise only found on Solaris Lorica. This is BIS for all Low-Life builds. There’s no question about it.

  1. Skyforth – These boots are considered BIS for all low life crit builds. This basically translates to BIS for all low-life builds. A lot of people do not understand why, so I will try to explain my best. First of all, they provide 30% movement speed which help all non-whirling blades builds. The mod it is known for is “25% chance to gain a Power Charge on Critical Strike”. This provides consistent power charge generation without the need to sacrifice item sockets. Thirdly, it provides 6% reduced mana reserved which lets you run a herald and a 50% aura on life with some reduced mana nodes. “You have no life regeneration” barely matters since almost all low-life builds rely on life leech.  Lastly, “Stun Threshold is based on 500% of your Mana instead of Life” basically makes you immune to stuns. This is very useful as low-life builds generally have low life… It comes with the name.


I hope you guys enjoyed this guide on the best unique items! I probably missed a unique so please comment below!

Atlas of Worlds

So this is the new video, that showcases Atlas Of Worlds. The video showcases many surprising things and was a stunner to the POE community.

Atlas of Worlds is a Path of Exile expansion coming out on September 2. It will feature a new progressive system throughout an Atlas. You will face many new maps and bosses and at the end, it is assumed you fight Malachai, the maker of the map device himself. It is said he appears in his uncorrupted form in the trailer. One of the major things the Atlas will include is a new type of currency. This currency adds 5 levels to maps. One of the biggest effects this will have is that it will speed up the race to 100 unless GGG changes up the leveling system again. Another type of currency they added is one that you can add to a map on the Atlas. This will function as a jewel and it will give all maps in a radius a bonus mod.

Please comment as this is my first actual content post. Let me know if you like it!