Path of Exile Xbox One Release

Path of Exile is now officially live on Xbox One! With the release, GGG is releasing the First Blood Starter Pack exclusive to Xbox One. The Xbox One game will be running alongside the official PC game with a few differences. The Harbinger Leagues for Xbox One launched today. You can read more about the official launch here and here.

8 Unique Flask Nerfs for 3.0

Recently there has been a lot of speculation about GGG nerfing unique flasks in 3.0. Well now unique flask nerfs are pretty much confirmed. Recent data-mining has shown that almost all of the unique flasks, particularly ones popular in the meta, are receiving large balance changes. We will be discussing the balance changes in depth below and I will be giving my thoughts on what they may entail for the builds that use them. Lastly, I would like to note that all of these changes besides Vinktars perhaps, will be going legacy because GGG never does global nerfs on % ranges. Last of all, don’t take everything here as 100% true. These are my speculations and they are probably correct, but do not invest in legacy items completely based on what I am saying. I am not responsible for any losses you may have.

The Atziri’s Promise nerf looks small but its quite insane for physical damage builds. This flask’s effect has been reduced by around ~22% for physical damage builds and it will stay about the same for elemental builds. One thing to note is that the elemental damage ranges have been increased. I don’t believe the legacy flask prices will change because there is an absolutely enormous amount of them on the market. There are tens if not hundreds of thousands of them that have dropped since 1.1 and the introduction of Atziri with the Sacrifice of the Vaal expansion.

This is another nerf thats quite large. The charges used have stayed the same but the area of effect has been changed. In the current (2.4) dying sun, there is a flat 30% increased area of effect. Now its down to a range of 15-25%. Assuming the median value, this is a 50% nerf on the Area of Effect that dying sun provides down from 30% to 20%. The markets have already started to show a difference in the price of well-rolled Dying Suns. I am not sure its worth buying them for a short term investment anymore, but maybe long term.

This is one of the lesser known flasks. Its current version only has 50% reduced duration but the downside of it is that it doesn’t remove freeze, chill, curses, or stuns. This version will. I am not sure if this is a buff or a nerf. The 10% reduced duration nerf will only be removing .3 seconds on the current version so it may actually be a buff designed to allow characters to remove ailments more easily.  I would not suggest investing in this flask and expecting legacy prices to rise as the new version might be better.

The next flask on our list is Lion’s Roar! The current iteration has 30-35% more melee physical damage so the nerf is around 31% less damage provided by the flask by taking averages. This buff is actually huge because it is not the standard % increased damage, but it is % more damage. What this means is better explained in this post. However, this flask has a big downside that most people look past while calling it overpowered. It adds knockback. This is a terrible affix for melee builds as you have to be close to the enemy. However, a great combination effect can be achieved with the Empire’s Grasp unique gloves which reverse knockback to create a whirlwind effect. I would suggest buying a few of these flasks because they are underrated in the current meta and hopefully melee will be improved in the future.

This is another nerf on a meta flask. Although we already have a legacy variant with 30% extra cold damage, GGG is taking Taste of Hate nerfs even further. This variant has about 30% reduced damage provided by the flask compared to the current iteration. The physical to cold conversion is staying the same as well as everything else on the flask. Even though this flask is a meta flask because of the way in which it boosts physical damage, it might not be a good investment since people looking for legacy items will probably go for the original 30% conversion Taste of Hate.

This nerf is a very controversial one. Many people do not believe that this is even occurring but I believe that it is. What people are missing is that this Vinktar has a huge damage nerf and a huge defensive nerf. In general, shock increases damage taken by 50%. If you shock other monsters that’s a 50% more multiplier that stacks on top of everything else besides the Vulnerability aura. That means if you are doing 100,000 damage you will be doing 150,000 with this flask. Now they have changed shock just for this flask so it does 110,000 damage down from 150,000. That is obviously a pretty big damage nerf at 80%. All the other values stay the same except for one. Gain Life and Mana from Leech instantly during Flask Effect. They are bringing back the key line of the original Legacy Vinktar. This will make Vinktar the defensive powerhouse it was before because it provides something even Vaal Pact cannot: instant mana leech. This change moves in the trend that all of the other changes GGG is making. They are trying to nerf the clear speed meta and make defense more important. This flask visualizes that change perfectly as it trades damage from the current iteration for extra survivability from the instant leech. I do not believe that this flask is going to go legacy due to the fact that it is a flat modifier change. It is not a change to % ranges and I do not believe that it is going legacy.

Wise Oak is another one of the bigger nerfs. Down from 20% penetration, this flask is being nerfed by ~38% penetration. In its current state it is very overpowered if you can line up all 3 of your resistances so you gain both the defensive and offensive benefits. I believe the nerf was completely justified as it will still be popular after the nerf. The price of these flasks has already spiked by ~800% in Legacy League.

The final flask is one that is not quite as popular but still very powerful. The current witchfire brew provides 50-70% increased damage but it has 50% increased charges used halving the amount of times this flask can be used. This can be considered a nerf or a buff depending which way you look it because even though this flask provides ~46% less damage than before, it can be kept up longer for damage over time builds. I am not sure which way this nerf/buff will go so I would not buy into these flasks yet unless you have nothing else to do with your currency.

Overall I believe that the unique flask nerfs are good for the game as they weaken the clear speed meta and prioritize more defense. Comment below on what you think of the 3.0 changes!

Four things about the new Harbinger Challenge Leagues

The Harbinger Challenge Leagues have finally been announced! They will be released on Friday August 4th, (for most of us) and will be released alongside the Path of Exile 3.0 expansion known as Fall of Oriath. I would suggest you read the official post on the Harbinger challenge leagues before continuing with this article.

To sum the official post up, we know that the Harbinger leagues contain unknown entities who raise and summon monsters to fight at their sides. They drop shards for both new and existing currency types, and you can venture into the origin of harbingers to gain great rewards. Lets break this down. I will be noting the important points of the article and expanding on it.

  • “These Harbingers can create and command monsters from the area, and empower them with their own abilities.” – Harbingers will not only be able to summon monsters from the zone they are in, but they will be able to cast their own spells as well. I believe that the word “empower” is very specific and monsters summoned by the harbingers may have increased stats compared to regular zone monsters. Something like beyond monsters seems accurate.
  • “Harbingers can’t be attacked directly, but are harmed when their minions are destroyed.” – This is a line that many people missed. You cannot kill a Harbinger by one-shotting him with your clear speed meta build. You have to kill him by killing the monsters he summons. I believe that these monsters will not all appear at once like a normal strongbox but more in a stream where they will be continuously cast till the Harbinger dies. This is an attempt to nerf the clear speed meta. I just hope killing Harbingers will be worth it.
  • “Harbingers bear shards of currency types that are already familiar to you. Upon death, they also surrender the shards of currency items that have never been seen before.” – This reveal is incredible. Its telling us that not only will we have shards for existing currencies such as exalted orbs and mirrors, but we will have new currencies implemented into the game! I am not sure if these new currencies will only be attainable through shards. Maybe the will drop from Harbingers or regular monsters as well. I believe this is GGG’s way of trying to make Harbingers enticing enough to stop clearing maps in sub-30 seconds and go for some loot. The two new orbs we have seen so far are the Orb of Horizons which turns a map into a different one of the same tier, and the Harbinger’s Orb, which will upgrade a map to one of a higher tier. I am not sure how this upgrade will work. If it will upgrade to any tier or only specific tiers like 1, 3, or 5 tiers up. Additionally, I am curious if these two new orbs will reroll maps into ones discovered on your Atlas or undiscovered ones as well. Either way, these new orbs are going to completely shake up the current Atlas strategies.
  • “If you’re able to find the origin of the Harbingers and halt their arrival, you’ll find pieces of powerful unique items. Collect all of the pieces of these items and arrange them in your inventory to forge one in its entirety. These powerful unique items allow you to command your own Harbinger that can empower you in combat.” – The biggest reveal of them all. GGG is letting us know that we will have the ability to find the origin of Harbingers and stop them. I believe this will function like the much-loved Breachlords did, where we will have engame map bosses of differing elements and difficulties. My guess is that each of them will drop different unique pieces that allow you to summon harbingers of their element. The shield in the post allows you to summon a “Harbinger of Focus”. That seems to sound like it will add dexterity stats (which goes with cold damage) such as accuracy and chance to crit.
  • Bonus Idea: “Their true nature remains a mystery to be solved.” – This seems like foreshadowing towards you working with and fighting alongside Harbingers. We know that there will be certain unique items that will let you summon harbingers that fight by your side. Does this have a connection to some lore as well? My prediction is that there is some unique race of bosses controlling the harbingers that will be discovered at their origin and defeating these bosses will drop the Harbinger unique items.

Please comment below if you liked this article! I am planning on doing a build guide article for 3.0 next so you can pick your best starter build!

3.0 Beta News

In the weeks since our last post, a lot as happened. The Beta was released and it was an immediate success after getting over the starting issues. There were a lovely couple weeks of races including the cornerstone 1-week race which not many people participated it. Updates to beta were released containing magnificent new skill gems and changes to pretty much everything already existing.

Pantheon System

Grinding Gear Games recently released an official video about the Pantheon system. It goes in-depth about how it works and what some of the options that you will encounter will be. This video is a great asset to newer players or players who haven’t played beta to look at before 3.0 launch!

Second of all, Grinding Gear Games has released their Week Two beta report. This is a great thing to look into even if you don’t play beta as it will give you information on some of the upcoming nerfs in specific. This beta report was focused on fixing the power of Damage over Time with ignites and chaos damage. Second of all, this report also focused on fixing some of the new skill gems that were released recently. These skill gems can be found here. This post also talked about the release of act 8 or part 2: act 3. Last but definitely not least, GGG announced a change in the release date of Fall of Oriath. It was previously expected to be released around mid July like 2.0 which was released on July 11. This one has been confirmed to be released on Late July/Early August which probably means early August. You can find the full post here.

Path of Exile Community Workshops

Hello guys. Today I will be starting a new way to give back to the community: Community Workshops. These free workshops will be aimed at teaching some of the more obscure things about the game to players, such as crafting, flipping, and general currency production. I have gotten many emails asking me to do this, and I’ve decided the time is ripe with Legacy League being extended. Many people now have the starting currency needed to do these sorts of operations properly and there’s plenty of time left in the league to make this lucrative.

My goal is to go in-depth into one or two specific aspects of currency productions such as searching Poe.Trade for Opals Rings to flip or crafting Titanium Shields by chaos spamming. I also want to go over more abstract things such as figuring out your target audience and market for a specific league. I want to accomplish this in 30 minute – 1 hour sessions during when I teach an audience of 10-30 people how to do these things using discord or teamspeak and global chat for linking items.

However, I need your help! I want to know what the community wants to learn about most. I need everyone to comment below with what they would like to learn. I will be making a follow-up post in a few  days using the data I have gathered from here. Do not worry if your comment does not instantly appear. It will be sent to our moderators to approve in a couple hours. Share this with your friends and thank you for turning into what it is today!


Upcoming Path of Exile 3.0 Energy Shield Nerf

Path of Exile has gone through a lot lately. Legacy League was a great success and fans want more. However Path of Exile has been encountering some issues with build diversity. There is one mechanic that has been popping out in the meta: Energy Shield. GGG has stated that Energy Shield was originally designed to be a defensive mechanic, and not a superior form of EHP compared to life. Currently, it can stack 2 to 5 times more EHP than top tier life builds while retaining superior damage from nodes such as Pain Attunement and synergy uniques like Hand of Wisdom and Action

. To match this, GGG has nerfed it significantly. I will not go into much detail about the nerf because you can watch ZiggyD’s video about it at the end of this post. He does a wonderful job explaining the nerf. Additionally, one thing the more experienced players should note, is that no unique item that applies instant leech or has the Vaal Pact Keystone, will work with energy shield. This includes Legacy Vinktar’s. I am curious as to how these mechanics will play out. Stay tuned for more! Link to forum post here.

Legacy League

Path of Exile’s last league before the release of Path 3.0 or Fall of Oriath will be Legacy League. This will be a “flashback” league in the sense that will let you play all the previous leagues of the past. In Legacy league, there will be league stones that drop. Each league stone corresponds with a specific league and they cannot be crafted. You can equip three of these league stones at any one time. When equipped, they will provide the next three zones you enter with a league. This will allow you to play three leagues of your choice at once! During these leagues, you can acquire items that only dropped in specific leagues such as Voll’s Devotion or Scold’s Bridle. These items are very high value due to their rarity. Additionally, these uniques have been buffed. The developers realize that there are a lot of League uniques that were never fully used because of their uselessness. Lastly, this league is bringing back the legacy uniques. These are items that were nerfed because they were too powerful. These items are only available currently in standard league at absurdly high prices. In Legacy League, there will be rare reliquaries that drop that will lead you to a trove with a legacy unique inside. Some of the items you can get from these are 1000 life Kaom’s Hearts, 512% Shavronne’s Wrappings, and 1000% Facebreakers.

Path of Exile: Fall of Oriath

The news is out! Path of Exile: Fall of Oriath will be the 3.0 expansion for Path of Exile introducing not one, but six new Acts! Each of these acts will have new bosses themed around the power of the gods of Oriath. Fall of Oriath also does away with Cruel Difficulty making leveling faster and more exciting!

The lore behind this expansion is that when you killed The Nightmare in Act Four, you release something deadly. The Nightmare was consuming the power of the Gods. Now, they have been unleashed. You journey to your original homeland of Oriath in act 5 to find out what’s happening. When you journey back to Wraeclast, everything’s changed. The gods have unleashed their powers upon the each and every zone. Instead of encountering Brutus or Merveil again you will now encounter the Gods or some deadly entity released by them. When you reach Act 10, the final act, you will face off against the Gods themselves. After slaying the Gods, you gain a set of powers from each god that you can switch out based on the situation.

The communities hope is that this makes Path of Exile enjoyable for newer audiences. Although you and I may be able to level from 1-70 under 10 hours, it takes the average player 20 hours to do so! All 3 Acts are known to be very repetitive, long, and boring. I personally have known many people who quit Path of Exile because they didn’t want to level. Hopefully this Act makes leveling fun and fresh again. I believe GGG made a great decision focusing on fixing this issue in their great game instead of adding another Boss for endgame.

Path of Exile Act 5 Release Date

Path of Exile Act 5 is set to release later this year. While we do not know the exact date for its release, we do have some estimates. First of all, the 3.0 Act 5 expansion will not be released until June or July.  This is because current Path of Exile leagues last for three months, and the next league is expected to launch on March 3rd, which would mean it ends around the beginning of June.

Second of all, GGG took almost four months after the end of Torment League to release Act 4! This means, if GGG decides to repeat history, that Act 5 could be released in October! However, many  do not believe that is the case. I for one believe that GGG was not prepared properly to release Act 4. Going with this belief, my estimates are that Act 5 will be released in June or July of 2017.

It’s all fine and dandy when it will be released, but what’s in Act 5? In all honesty we do not know. However, we do have some educated guesses. Images 1, 2, 3, and, 4 have been captured from the Path of Exile Xbox One trailer. It is presumed that none of these images feature content from the current game and that they hint towards act 5. Additionally, the last two images on this page come from Act 5 as well. Comment what you think about these images below!

However, the biggest hint I have seen so far is the addition of a passage in Highgate. This passage was recently added and spotted and we have been wondering about it ever since. In the album, you can see the whole passage but the last picture is perhaps the most interesting. It shows two maps of Highgate. A previous one without the passage and one with. Where do you guys think this path leads to? I love how the adventure in Path of Exile always takes us north and I would love to see snow in Path of Exile. What would you like to see?

Blessing of Xoph

The Breach challenge leagues go live on December 2 when the new Path of Exile major patch hits. These challenge leagues will contain Breaches One of the items found inside these Breaches is the Blessing of Xoph. This item can upgrade some uniques found in the Breach.


Now I will be going more into detail about the Blessing of Xoph. It is assumed that it will function the same as fated items did in the Prophecy leagues. In Prophecy, items had to be equipped for certain prophecies to be completed. Once completed, these Prophecies would upgrade the item permanently and change its name.

The Blessing of Xoph has been confirmed to drop from Breachlords. Most people agree that the Blessings of Xoph will only drop from Breachlords. However, these blessings will only be obtainable in the Breachlord’s Domain. They will not be obtainable in Breachlord encounters in normal Breaches. The general consensus of the public is that Breachlord Lairs will be the new endgame farm just like the Pale Council was in Prophecy league. If this is the case, then I would expect the Blessing of Xoph to be mildly powerful. TI would expect items “blessed” by it to have some value and be quite popular.

GGG has many options on how to change the Blessing of Xoph and its power. My only hope is that they will make it powerful enough, but hard to obtain. In a perfect world I would like the Breachlords to be almost as hard as the Shaper but expect GGG to make them about as difficult as the Pale Council or normal Atziri.