Legacy League

Path of Exile’s last league before the release of Path 3.0 or Fall of Oriath will be Legacy League. This will be a “flashback” league in the sense that will let you play all the previous leagues of the past. In Legacy league, there will be league stones that drop. Each league stone corresponds with a specific league and they cannot be crafted. You can equip three of these league stones at any one time. When equipped, they will provide the next three zones you enter with a league. This will allow you to play three leagues of your choice at once! During these leagues, you can acquire items that only dropped in specific leagues such as Voll’s Devotion or Scold’s Bridle. These items are very high value due to their rarity. Additionally, these uniques have been buffed. The developers realize that there are a lot of League uniques that were never fully used because of their uselessness. Lastly, this league is bringing back the legacy uniques. These are items that were nerfed because they were too powerful. These items are only available currently in standard league at absurdly high prices. In Legacy League, there will be rare reliquaries that drop that will lead you to a trove with a legacy unique inside. Some of the items you can get from these are 1000 life Kaom’s Hearts, 512% Shavronne’s Wrappings, and 1000% Facebreakers.

Path of Exile: Fall of Oriath

The news is out! Path of Exile: Fall of Oriath will be the 3.0 expansion for Path of Exile introducing not one, but six new Acts! Each of these acts will have new bosses themed around the power of the gods of Oriath. Fall of Oriath also does away with Cruel Difficulty making leveling faster and more exciting!

The lore behind this expansion is that when you killed The Nightmare in Act Four, you release something deadly. The Nightmare was consuming the power of the Gods. Now, they have been unleashed. You journey to your original homeland of Oriath in act 5 to find out what’s happening. When you journey back to Wraeclast, everything’s changed. The gods have unleashed their powers upon the each and every zone. Instead of encountering Brutus or Merveil again you will now encounter the Gods or some deadly entity released by them. When you reach Act 10, the final act, you will face off against the Gods themselves. After slaying the Gods, you gain a set of powers from each god that you can switch out based on the situation.

The communities hope is that this makes Path of Exile enjoyable for newer audiences. Although you and I may be able to level from 1-70 under 10 hours, it takes the average player 20 hours to do so! All 3 Acts are known to be very repetitive, long, and boring. I personally have known many people who quit Path of Exile because they didn’t want to level. Hopefully this Act makes leveling fun and fresh again. I believe GGG made a great decision focusing on fixing this issue in their great game instead of adding another Boss for endgame.

Path of Exile Act 5 Release Date

Path of Exile Act 5 is set to release later this year. While we do not know the exact date for its release, we do have some estimates. First of all, the 3.0 Act 5 expansion will not be released until June or July.  This is because current Path of Exile leagues last for three months, and the next league is expected to launch on March 3rd, which would mean it ends around the beginning of June.

Second of all, GGG took almost four months after the end of Torment League to release Act 4! This means, if GGG decides to repeat history, that Act 5 could be released in October! However, many  do not believe that is the case. I for one believe that GGG was not prepared properly to release Act 4. Going with this belief, my estimates are that Act 5 will be released in June or July of 2017.

It’s all fine and dandy when it will be released, but what’s in Act 5? In all honesty we do not know. However, we do have some educated guesses. Images 1, 2, 3, and, 4 have been captured from the Path of Exile Xbox One trailer. It is presumed that none of these images feature content from the current game and that they hint towards act 5. Additionally, the last two images on this page come from Act 5 as well. Comment what you think about these images below!

However, the biggest hint I have seen so far is the addition of a passage in Highgate. This passage was recently added and spotted and we have been wondering about it ever since. In the album, you can see the whole passage but the last picture is perhaps the most interesting. It shows two maps of Highgate. A previous one without the passage and one with. Where do you guys think this path leads to? I love how the adventure in Path of Exile always takes us north and I would love to see snow in Path of Exile. What would you like to see?

Blessing of Xoph

The Breach challenge leagues go live on December 2 when the new Path of Exile major patch hits. These challenge leagues will contain Breaches One of the items found inside these Breaches is the Blessing of Xoph. This item can upgrade some uniques found in the Breach.

Details


Now I will be going more into detail about the Blessing of Xoph. It is assumed that it will function the same as fated items did in the Prophecy leagues. In Prophecy, items had to be equipped for certain prophecies to be completed. Once completed, these Prophecies would upgrade the item permanently and change its name.

The Blessing of Xoph has been confirmed to drop from Breachlords. Most people agree that the Blessings of Xoph will only drop from Breachlords. However, these blessings will only be obtainable in the Breachlord’s Domain. They will not be obtainable in Breachlord encounters in normal Breaches. The general consensus of the public is that Breachlord Lairs will be the new endgame farm just like the Pale Council was in Prophecy league. If this is the case, then I would expect the Blessing of Xoph to be mildly powerful. TI would expect items “blessed” by it to have some value and be quite popular.

GGG has many options on how to change the Blessing of Xoph and its power. My only hope is that they will make it powerful enough, but hard to obtain. In a perfect world I would like the Breachlords to be almost as hard as the Shaper but expect GGG to make them about as difficult as the Pale Council or normal Atziri.

Patch 2.5: Breach Challenge Leagues

Path of Exile’s Patch 2.5 has officially been announced for December 2. As always, Patch 2.5 includes two new challenge leagues.

Breaches


These challenge leagues will feature Breaches which are tears in the fabric of reality between the realm of Wraeclast and alternate realms. As a result, your exile will have to enter these Breaches and hold off monsters to reap incredible rewards. These Breaches contain both monsters as well as new bosses known as Breachlords. The more damage you deal to these Breachlords, the more treasure they will drop while escaping. One of the many new items found in Breaches are splinters. One hundred splinters can be combined to create a Breachstone, which subsequently can be used to enter a Breachlord’s domain, where they can be killed. Some of the many items that Breaches contain can be found here.

Additionally, GGG promises to include new golem unique jewels, channeling support gems, and a new leveling system for the Forsaken Masters.

Act 5 News

Path of Exile Act 5 was recently confirmed to launch in 2017. It is assumed the act will launch in Spring or Summer 2017.

Although the new challenge leagues will start in December and only last 3 months, GGG had around 3-4 months of downtime between Talisman leagues and 2.0. During that downtime they had events such as a One-month Race.

Act Five will shorten the game into 2 difficulties (down from three) and make it 10 acts long before endgame.

Lastly, I apologize for the lack of content recently but it will definitely be pumped up in the coming days. Check back daily!

Path of Exile 2.4 Patch Notes Overview

Hey guys. This is just an overview for those who do not want to read the long, boring 2.4 patch notes.

New Content


  • Essence Challenge Leagues
  • Atlas of Worlds
  • Added a channelled skill system. Incinerate, Flameblast and Wither are now channelled skills. Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn’t finish until you release the relevant button/key. You continue performing the same skill. You need to pay mana repeatedly to keep the skill going. The channelled skill’s mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can’t pay, the skill will end, just as if you’d lifted the button.
  • Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%).

Miscellaneous changes


  • 22 new uniques (read my previous weekly recap post for three of them)
  • Large hideouts hold seven masters (This is insane)
  • Prophecy is in the core game

Skill Gem Nerfs and Buffs


  • Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). This also applies to Cospri’s Malice (new unique sword), Mjolner, and CoMK. This means that Each individual socketed spell can cast at a maximum of almost twice a second.
  • Fireball: 50% more damage, Ice Spear: 70% more damage, and Arctic Breath: 35% more damage. This is due to the COC nerf.
  • Almost every melee skill besides Earthquake has been buffed.
  • Earthquake has been nerfed – Earthquake’s aftershock damage has been reduced from 60% more (at level 1, tapered upwards) to 50% more at all Levels. Its mana cost has been increased from 6 to 10. Its aftershock area of effect has been reduced by 12%. 
  • Blade Vortex skill changed – Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. I do not consider this a nerf or a buff. Blade Vortex will clear mobs much more effectively but it will lose damage at bosses. I am not sure this nerf was completely necessary as the huge downfall of blade vortex is the necessity to stay in melee range. I do feel that blade vortex was overpowered before. With maximum stacks, blade vortex deals 34.8% less damage than before.
  • Discharge now deals 35% less damage when triggered.

Item Nerfs 


  • Both of the items discussed are going legacy.
  • Reach of the Council deals less damageReach of the Council: Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%).
  • Voidheart chance to poison and bleed has been reducedVoidheart: Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). 

 

Weekly News Recap #2

Hey guys. This is the second weekly news recap I have done. If it has been less than a week I apologize but there has been so much new information to talk about! Lets start from what was revealed most recently and work our way backwards. All the sources will be listed at the end of the article.

Flask Quest Rewards


First of all, there are some patch notes that were revealed a couple minutes ago. The patch notes add some flask rewards to questing. This probably won’t affect the endgame much but it may make leveling a bit easier.

Curse Nerfs


Secondly, there’s something much more important. “Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction.” (Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal Chains and Enfeeble arguably still trivialise most bosses.)” was posted by Chris himself on Reddit earlier. This makes boss curse effectiveness reduction multiplicative. Let me give everyone an example.

Current: You have 30% increased curse effectiveness. A boss has 20% reduced curse effectiveness. That would put your curse effectiveness at 110% (100%+30%-20%).

Atlas of Worlds: You have 30% increased curse effectiveness. A boss has 20% Less curse effectiveness. That would put your curse effectiveness at 104% ([100+30] x .8).

If you do not understand the difference, look at the bold words: Less and Reduced. Less applies after the increased and reduced damage values apply. I would call it a different level of buffs/debuffs. I would assume bosses usually have more than 20% reduced curse effectiveness as well.

This is quite a substantial nerf to curses but I think GGG made the right decisions. Curses are still very powerful and will be exactly the same against regular mobs.

Challenges


GGG released the list of challenges recently as well. Nothing is too surprising. Some interesting challenges include killing the shaper, using sextants, and using shaper’s orbs. You can find the full list in the sources part of the article.

Essence League 


Now lets get to the juicy information. Essence league has had a lot of information spilled about it. First of all, ZiggyD released a useful video that I would recommend you guys watch.

I will not discuss information in this video as that would be boring for you guys, but I do want to link the spreadsheet for you guys. It seems pretty useful to me and I think some of you guys would like to have an image of it.

An interesting thing to take away is the inability to acquire specific essences without using vaal orbs or vendor trading. All in all, Essences seem pretty balanced to me. People may complain they aren’t exciting but PoE should be innately a hard game. You get in what you put out. I, like many others, have not been a fan of the leagues this year. In my opinion, they were too rewarding. I understand this may spark some negative comments, but this is how I feel. I understand if you feel differently. After all, why play if there’s no reward.

Additionally, if you still do not know, Essence “Metamodding” is not possible.

Atlas of Worlds


GGG has released quite a lot of information about this. Most importantly, they have decided to change the cumulative atlas bonus.

Old Atlas Bonus: 1% cumulative bonus to map drop rate per map completed (up to 123~125%). Overall map drops reduced by 33% to compensate at lower levels.

New Atlas Bonus: 1% chance for a map drop to upgrade by a tier per map completed (up to 123~125%). Higher than 100% means it can go up a second tier. Capped at maximum level that could drop from that monster (same as before). There is no reduction to map drop rates.

I really like this change as before, it seemed possible to game the system by unlocked only maps such as Plateaus and Gorges. This allows your map pool to grow in size and tier easier which has been a thing people have been complaining about. It may still be worthwhile and try to unlock specific maps, we just don’t know.

New Uniques and Divination Cards


There have been three uniques released that I know of so far. They are Slivertongue, Kitava’s Thirst, and Brass Dome. Find the links in the Sources section. All of them seem like the perfect uniques to me. The can be build-defining but they aren’t the end of all ends. Each of them stands out in their own right and I would love to use them all. GGG has also released four new divination cards. The most interesting of all of them is the one that awards the Eyes of the Greatwolf Greatwolf Talisman as it does reward a league specific item which is quite powerful. The link to the divination cards is in the sources part of this post.

Sources


Flask Patch Notes

Curse Nerf

Essence League Challenges

ZiggyD Essence League Guide

ZiggyD Essence Spreadsheet

Kitava’s Thirst Unique

Brass Dome Unique

Slivertongue Unique

New Divination Cards

Atlas Map Completion Bonus Changes

 

Atlas of Worlds: Shaper’s Orbs

Basics


Hey guys! Today I will be talking about Shaper’s Orbs and some of the things about them you guys might not know. Basically, they are Orbs that drop 5 tiers above the tier of maps they can modify. Now lets discuss some basic information about Shaper’s Orbs.

Known Facts


  • The Shaper’s Orb will drop from a map five tiers above the tier the Orb applies to – This means that a tier 9 Shaper’s Orb would drop from a tier 14 map.
  • The Shaper’s Orb will be permanent but it will be able to be respecced – This means that once applied, the Shaper’s Orb will be permanent but GGG confirms to be adding vendor recipe’s so it isn’t possible to “brick” your Atlas. You will have to vendor 20 chisels and 5 regrets to refund your Shaper’s Orb.
  • Once a map on the Atlas has been shaped, your existing maps of that type will remain the same – This means you will need to get new map drops after applying the Shaper’s Orb for the Shaper’s Orb bonus to take place.
  • Shaper’s Orbs are non-tradeable like quest items – You cannot vendor or trade Shaper’s Orbs
  • Shaper’s Orbs are rewards for completing certain objectives in maps – You will be able to get a total of 15 Shaper’s Orbs.
  • Shaped maps will drop like other maps of their shaped tier – A tier 6 tropical island will drop with the conditions other tier 6 maps require to drop.

What this means


Now lets discuss what this all means. Shaper’s Orbs, while not tradeable, will be quite valuable due to the respec cost required to remove it from a map. Shaper’s Orbs will permanently apply +5 tiers to any single kind of map it is applied to.  It will be permanent. People have been doubting this but if GGG adds such an expensive respec option, it must be permanent. Additionally, the orbs will need to be placed strategically. Strategic placement of these orbs combined with strategic mapping could enhance the speed it takes to get to 100.

I hope you guys enjoyed this article and I hope you guys learned something!

 

General Game News #1 – Slivertongue

Hello guys. I am trying to start a series of articles made to summarize the game news of the past few days or weeks.

First of all, lets start with the most recent. Slivertongue was showcased in a video by GGG a few days ago. If you guys haven’t seen it, you can watch it here. My first impressions of it are of the thought that it’s the perfect unique. As of right now, it seems not too overpowered, moderately hard to acquire, and moderately powerful. It has the potential to be build-defining although builds with particular rare bows will fare better. Take everything I say about Slivertongue with a grain of salt since the physical DPS is not final. If I had to use this unique in a build I would get a Split Arrow build with the Deadeye passive Ricochet to have the projectiles chain once then pierce. Additionally, I would run Drillneck for some extra damage on a budget. The benefit of this build is the fact that Split Arrow gets no damage penalty basically like Reach of the Council with LA/TS.

Tomorrow’s post will be about the basics of the Atlas. Afterwards, expect to read in detail about Shaper’s Orbs, Atlas pathing, and much more!