Build Spotlight #1: Cospri’s Malice Discharge

Welcome to the first article of Build Spotlight! This series showcases one build a week that I personally test. Today I will be showcasing a build that I love due to the unique mechanics involved with it: Cospri’s Malice Discharge. I am very biased towards this amazing build. This is the first real build I played in Essence and I still have the gear. The build uses Cospri’s Malice,  which allows it to stack more damage gems than the standard COC discharger. This variant of COC discharge is almost as strong as it was pre-2.4 and with the inevitable power creep, will only get stronger. If you are on the verge of checking out this build just read below and then check out the guide.


Aim_Deep decides to go Chaos Inoculation. This is a huge defensive boost due to the insane amounts of energy shield that can be stacked. This build uses Warlord’s Mark to acquire life leech which adds to its defenses. When doing a reflect map you just swap in Concentrated Effect instead of Increased AOE so your Discharge doesn’t outrange your Warlord’s Mark. One thing to note is that there are issues with Warlord’s Mark working on bosses. It is highly suggested that you run life leech or Vinktar’s if using Warlord’s mark for leech.


This is where Cast on Crit shines. This build uses Assassin’s Mark on Blasphemy to provide 100% critical strike chance. You will cast Discharge 100% of the time. Aim_Deep also goes Assassin which gives huge Critical Strike Chance and Multiplier. Additionally, Cospri’s Will provides you with a high attack speed, cold damage, and extra critical strike chance if you aren’t capped. You are then able to run one or two damage supports on your discharge unlike a normal COC build. Some uniques you use with this build are Voll’s Protector, Death’s Door, and Voll’s Devotion for Endurance Charges, Power Charge generation and Endurance Charge generation.

I hope you guys enjoyed this short build overview and I hope you play Cospri’s Malice Discharge for yourself.


Path of Exile has many auras and it can sometimes get confusing what each of them do. Here I will be going over all the auras in Path of Exile. You can find the list of auras in Path of Exile here. I will be talking about Blasphemy and Heralds in a later article.

Auras are basically spells that can be cast that reserve mana. As long as they are reserving mana, they buff one specific aspect of your character.


Grace is one of the most popular auras to use because of the strong defensive mechanics it provides. It provides flat evasion to your character and your allies. Builds using this that also have a little bit of dexterity on the tree can reach a high amount of evasion. In endgame builds don’t really need damage anymore and many opt for this setup. Many builds also run Iron Reflexes and run Grace. Grace is sometimes better than Determination because Determination scales armor while Grace adds flat armor (converted from evasion). It all depends on how much other armor you have. You need to do the math yourself.


Haste is another versatile aura. It provides both attack speed and cast speed to your characters. Many Spell Casters which cannot benefit from Damage Auras use this. Some low-life builds such as Mjolner and SRS also use this. Haste also adds passive defense to your builds because the quicker your attacks are, the faster it is to get away. It may not seem like much, but it matters and this is the reason why many builds drop Spell Echo as well.


This is probably the most popular aura for all physical damage builds use. It adds a % of your physical damage as cold damage. No other skill besides Herald of Ash does that. If you are looking for a damage boost for your physical build then this is hands down the best skill to use. It is used in every physical damage build imaginable. I would wager it is the most popular aura of all time as well.

Purity of Ice

This aura adds Cold Resistances and increases your Cold Resistance cap. Many cold builds use this to increase their survivability against reflect. There are probably more effective defensive setups using blasphemy out there so I would not suggest using this unless you really want to. One thing to note is that the Cold Resistance cap buff is increased by % aura effect.


This aura is unique in the regard that it reserves flat mana. This can be used to your advantage by stacking a lot of mana in a build. Clarity provides flat mana regeneration to help with skill mana costs. I would use this on a spell-caster as they are the ones usually with mana troubles. Another option to fix mana issues is Blasphemy-Warlords Mark. This option adds life leech as well.


This is also another popular aura. 99% of all CI and Low-Life build use it. It adds flat energy shield to you and your allies. It gets scaled with % energy shield nodes and this means Discipline can add upwards of 2000-3000 energy shield onto your character.

Purity of Elements

This aura adds all Elemental Resistances and it increases every Elemental resistance cap. Keep in mind it does not increase the cap as much as the elemental-specific purities. I would not use this aura unless you need to as there are much more useful auras out there. Elemental resistance cap is a must so use it if you need to.

Purity of Lightning

This aura adds Lightning Resistances and increases your Lightning Resistance cap. Many lightning builds use this to increase their survivability against reflect. There are probably more effective defensive setups using blasphemy out there so I would not suggest using this unless you really want to. One thing to note is that the lightning Resistance cap buff is increased by % aura effect.


This aura is quite popular among attack-based elemental builds as it adds a huge amount of flat lightning damage to you and your allies. It also adds % more lightning damage to spells. Pretty much every elemental attack-based build uses this spell. I would hesitate to use it on spell-casters because its bonus towards them is not as influential.


This aura is similar to Wrath because it adds flat elemental (fire) damage to attacks. It is also used in most builds that Wrath is used in but Wrath provides more damage so is more widely used. Low-Life builds than can run both Wrath and Anger usually use Anger. One aspect in which this aura differs from Wrath is the fact that this adds flat fire damage to spells while wrath adds % damage.


This aura adds % more armor to your character substantially increasing your defenses. I would usually use grace with iron reflexes instead of this aura unless you have a very high amount of flat armor stacked from your gear. The tankiest armor builds do not hesitate to use this aura, and due to the fact that it provides more damage instead of increased, this aura is very powerful.

Purity of Fire

This aura adds Fire Resistances and increases your Fire Resistance cap. Many fire builds use this to increase their survivability against reflect. There are probably more effective defensive setups using blasphemy out there so I would not suggest using this unless you really want to. One thing to note is that the Fire Resistance cap buff is increased by % aura effect.


This aura provides % increased life to your character. It is mainly used on tanky characters that stack life and defenses. An example of this is Righteous Fire. Righteous Fire is a great build to use this with because RF needs life regeneration, and it stacks life as its primary form of damage. It does not have much use among most builds but it shines in some.

Passive Skill Tree

Path of Exile is a game with a skill system unlike any other game. It’s enormous passive skill tree has over 1325 “nodes” that can be picked. Each of the seven classes start off at 6 locations near the edge of the skill tree, and the Scion starts off in the center. The classes are arranged based on the attributes they resemble. The witch, shadow, ranger, duelist, marauder, and templar are arranged clockwise on the passive skill tree while the scion is in the center. Each of the classes resemble intelligence, dexterity and intelligence, dexterity, dexterity and strength, strength, and strength and intelligence respectively. You can begin with any class and travel to any side of the skill tree. This is why you can have melee casters and tanky bow characters in Path of Exile.

Extra versatility is added through Ascendancies. Each Ascendancy has a mini-skill tree. Points for this are earned by doing Izaro’s Labyrinth which will be featured in a later article. You can do Izaro’s Labyrinth in four different difficulties and each difficulty gives you two skill points for the mini-skill tree. Nodes on this tree are much more powerful than normal nodes and should be used wisely.

The passive skill tree has three different kinds of nodes on it: Keystone, Notable, and Basic nodes. Keystone Nodes have immense effects on your character and can sometimes have one negative and one positive effect. Notable nodes are located behind basic nodes and boost your character quite a bit. Basic nodes boost your character very little but must be taken to reach Keystone and Notable Nodes.

Many people are overwhelmed by the passive skill tree when they first start. I would suggest check out the Path of Exile official forums to find a build idea and a skill tree for it. I personally did not make my own skill tree until I played the game for over a year. Even now, I prefer to look at skill trees of others. I hope you guys enjoyed my guide on the Path of exile passive skill tree.

Use chance orbs to make currency

Today I will be discussing a method many of the top path of exile players to make currency. This method worked in Prophecy league and Essence league. It probably worked in previous leagues as well, but I have not tested it. For this method to work, you will need about 5 exalts of currency. Your profit margins will be very high.

First, you need to get a 6 link holy chainmail. This can be done through Divination Cards. Another way to acquire the holy chainmails is to simply buy them off of PoeTrade. Furthermore, you need to convert your currency to Chance orbs and Scours evenly. Finally, you start chancing. Once you chance a Voll’s Protector, you sell it.

The more currency you have to do this, the better this method is. You will have the unlucky Voll’s Protector that takes too many chances and scours to create, but in general, you will make profit. Currently 6-linked Voll’s Protectors are selling for 4 exalts and 20 chaos in Essence. The market is being dominated by a couple players using this method. I hope this method helps you make currency.

How much Life do I need in Path of Exile?

This is one of the most common questions people ask me in Path of Exile. How much Life do I need? The answer is that it varies. I will be breaking down different builds and how much life they each should have. I will assume that you are starting in a completely new league and do not have GG gear yet.


Generally, I try to have 3500-4000 life when starting dried lake farming. 3000 life is cutting it and will take some extra micromanagement to stay alive with. Melee builds will always be in the front lines taking damage continuously. With this life estimate, I am assuming you have some sort of defensive mechanic such as Life Leech. If you do not, you strictly need to have at-least 400 life. You should always be farming Dried Lake till level 70+. Maps are much more challenging and Dried Lake provides more experience than maps do. When starting maps with a Melee Build I would have 4000-5000 life minimum. Once you hit 5000 you are relatively safe because at that point, you usually have some endgame defensive mechanics like Lightning Coil, Block, or Armor.


I always like to say Ranged has the most powerful defensive mechanic in the game. It lets you deal damage for afar lessening the chances of getting hit yourself. This is why I would say to start farming dried lake at around 3000-3500 life. I personally have around 2500 life when I start but I do micromanage a little. When starting maps you should have around 3500-4000 life. More is always better but at that point, damage may be a better investment.

I hope this article helps you. “How much life do I need” is such a common question that I feel this information needs to be put out somewhere.


Today I will be discussing armor, the first of four forms of mitigation I plan to post about. Each of these mitigations will have their own pro’s and con’s. Armor is used usually with life-based characters because armor and life nodes can usually be found close together. It can also be used with block to make full use of shields which many armor builds use.

Armor is very forgiving to use. It works very well versus small hits but its effectiveness goes down as the damage of individual hits goes up.

Damage Reduction

Here is a list of damage mitigation effectiveness from the official Path of Exile Wiki.

  • To prevent one third of damage, you need armour 5 times the damage (e.g. 500 Armour for 100 damage)
  • To prevent half of damage, you need armour 10 times the damage (e.g. 1000 Armour for 100 damage)
  • To prevent two thirds of damage, you need armour 20 times the damage (e.g. 2000 Armour for 100 damage)
  • To prevent three quarters of damage, you need armour 30 times the damage (e.g. 3000 Armour for 100 damage)
  • To prevent 90% of damage, you need armour 90 times the damage (e.g. 9000 Armour for 100 damage)
  • Armour will never prevent more damage than its value divided by 10 (e.g. 1000 Armour will never prevent more than 100 damage)

How to Scale


The best builds use flasks to boost their armour and can reach up to 70,000 armour. Paired with endurance charges these builds can reach up to 90% estimated physical damage mitigation. When building around armour you generally want to be in the marauder part of the passive tree. Most of the armour and life nodes are located there. There are also many unique items that boost your armour and other aspects of your build. Some examples are Kaom’s Heart, The Brass Dome, and many others. You need to think of your specific build and what pertains to you. Don’t be afraid to think outside the box and come up with new ideas. The best builds are always outside the box. Voltaxic Poison Spark, Assassin Tornado Shot, Pathfinder Blade Vortex… the list goes on and on.

The Basics of Energy Shield

When new players start playing Path of Exile, they usually play life based. When they finally see energy shield builds, they are entranced by it. Everyone considers energy shield overpowered but not many people recognize the downsides. Everyone wants to use it because all the wealthy players do. Energy Shield had a higher power ceiling and a lower floor. This is because your gear singlehandedly decides how much EHP you have. Below I have a short list of benefits of using energy shield.


  • Can reach amounts of energy shield impossible to reach as life.
  • Nodes can be picked up in the Witch/Shadow area of the tree, where life nodes are rare.
  • Scaling energy shield with intelligence can also benefit your spell damage
  • Possible to run auras on life.


  • Expensive
  • No use of life flasks.
  • Vulnerable to chaos damage.
  • Vulnerable to freeze and stun
  • Hard to stack defenses like armor and evasion.
  • Cannot use blood rage.
  • Harder to cap resistances.

In essence, energy shield is much harder to play. You will never understand this fully until you play an energy shield build and it would be fruitless for me to try to explain further. If you have any questions about ES or life comment here and I will get back to you in a timely manner.

Cospri’s Malice

This is a quick write up on the unique item known as Cospri’s Malice. It is a very interesting item that can be used for a variety of builds.


Cospri’s Malice is a one handed sword that casts socketed cold spells on melee crit. The downsides this sword possesses are the high intelligence requirement and no physical damage. This means you want to be using this with a pure elemental skill. Cold skills in general are not very powerful so we will utilize the keywords Discharge is tagged with. Discharge is a very special spell because it deals damage based on the number and type of power, endurance, and frenzy charges you have. Even without any cold charges, Discharge is still tagged with ‘Cold Spell’ and therefore can be used with Cospri’s Malice even without any Cold Damage scaling on Discharge.


The damage benefits Cospri’s Malice provide are many. It gives you an insane 1.75 attack speed, 30% critical strike multiplier, free EE, and increased critical strike chance against chilled enemies. This will always be up as it innately does cold damage with attacks. Additionally, you can socket two support gems with discharge. In a Voll’s Protector you would be wasting 3 or more slots running COC, Discharge, and support gems such as Life Leech, and Increased AOE. You can run Discharge and the support gems inside the Cospri’s malice. This allows you to run a Crit attack skill in a full 6 link.

Uniques and Build

Some uniques you want to use with this are Voll’s Devotion, Death’s Door, and Voll’s Protector. I would build it as a CI assassin and there is a very nice guide on the official forums that you can find here.